Publicación: Juego didáctico como herramienta complementaria para la enseñanza de modelación matemática
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This investigation project is part of the development of a didactic game as a complementary methodology to the master class for the teaching of mathematical modeling and its influence on the academic performance of students, based on the need to create tools that allow, not only to improve their academic performance, but to achieve that the student takes ownership of the subject and has a meaningful learning of it. The investigation followed a quasi-experiment of a correlational nature, with a design with pre-test, post-test and control group, applied to first-semester students of the Industrial Engineering program of University of Córdoba, to whom were applied the respective evaluative tests before and after the experiment. The results showed that the didactic game as a complementary teaching methodology to the master class does not influence in a statistically significant way on the academic performance evaluated by competencies for the particular topic of the research. The foregoing was within the framework of the analysis and determination of the relationship between learning styles and academic performance and influence on it, as well as the academic level of the mother and father, gender and the type of institution of secondary education of the person.