Publicación: English language learning through a game-based approach to increase preschoolers´ attention span
dc.contributor.advisor | Pugliese De González, Gabriella | spa |
dc.contributor.author | Contreras Lance, María José | spa |
dc.date.accessioned | 2023-02-04T17:19:45Z | |
dc.date.available | 2023-02-04T17:19:45Z | |
dc.date.issued | 2023-02-02 | |
dc.description.abstract | Early childhood is considered a golden stage where children are developing their language acquisition skills. Teachers must look for dynamic ways to keep students motivated and focused in the classroom. This paper describes my experience during my internship as an English preschool teacher at the Antonia Santos school in Montería, Córdoba. To accomplish this, I applied The Game-based learning approach to increase attention spans while preschoolers students were learning vocabulary. In addition, this report illustrates the findings and achievements related to my student's growth, personal improvements, and professional advancement. Finally, some recommendations and conclusions are presented for future intern teachers | eng |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Licenciado(a) en Lenguas Extranjeras con Énfasis en Inglés | spa |
dc.description.modality | Pasantías | spa |
dc.description.tableofcontents | INTRODUCTION............................................................................................................ 8 | spa |
dc.description.tableofcontents | PEDAGOGIES .............................................................................................................. 10 | spa |
dc.description.tableofcontents | Early Childhood Education in Colombia. ................................................................... 10 | spa |
dc.description.tableofcontents | Motivation in second language learning. .................................................................... 11 | spa |
dc.description.tableofcontents | Total Physical Response Method............................................................................... 13 | spa |
dc.description.tableofcontents | Game-based learning. .............................................................................................. 14 | spa |
dc.description.tableofcontents | Advantage of game-based learning (GBL) ................................................................. 15 | spa |
dc.description.tableofcontents | METHODOLOGY......................................................................................................... 17 | spa |
dc.description.tableofcontents | RESULTS ..................................................................................................................... 20 | spa |
dc.description.tableofcontents | Students’ Growth.......................................................................................................... 21 | spa |
dc.description.tableofcontents | Implementation of the Game-Based Learning............................................................ 23 | spa |
dc.description.tableofcontents | Professional Growth..................................................................................................... 26 | spa |
dc.description.tableofcontents | Personal Growth.......................................................................................................... 31 | spa |
dc.description.tableofcontents | CONCLUSIONS, LIMITATIONS, AND SUGGESTIONS................................................. 32 | spa |
dc.description.tableofcontents | REFERENCES .............................................................................................................. 34 | spa |
dc.description.tableofcontents | APPENDIX................................................................................................................... 37 | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/7006 | |
dc.language.iso | eng | spa |
dc.publisher.faculty | Facultad de Educación y Ciencias Humanas | spa |
dc.publisher.place | Montería, Córdoba, Colombia | spa |
dc.publisher.program | Licenciatura en Lenguas Extranjeras con Énfasis en Inglés | spa |
dc.rights | Copyright Universidad de Córdoba, 2023 | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
dc.subject.keywords | Game-based learning | eng |
dc.subject.keywords | Early childhood | eng |
dc.subject.keywords | Attention | eng |
dc.subject.keywords | Motivation | eng |
dc.subject.proposal | Aprendizaje basado en juegos | spa |
dc.subject.proposal | Niñez temprana | spa |
dc.subject.proposal | Atención | spa |
dc.subject.proposal | Motivación | spa |
dc.title | English language learning through a game-based approach to increase preschoolers´ attention span | spa |
dc.type | Trabajo de grado - Pregrado | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/bachelorThesis | spa |
dc.type.redcol | https://purl.org/redcol/resource_type/TP | spa |
dc.type.version | info:eu-repo/semantics/submittedVersion | spa |
dcterms.references | Alsawaier, R., (2017). The Effect of Gamification on Motivation and Engagement. International Journal of Information and Learning Technology. https://www.emerald.com/insight/content/doi/10.1108/IJILT-02-2017- 0009/full/html?fullSc=1&fullSc=1&fullSc=1&fullSc=1&mbSc=1&fullSc=1. | spa |
dcterms.references | Cox, A. (2022). Motivation in Education. Study.Com. https://study.com/learn/lesson/motivation-education-theory impact.html#:~:text=Motivation%20in%20the%20classroom%20is,the%20higher%2 0a%20student's%20motivation | spa |
dcterms.references | Crain, W. (2005). Theories of development: Concepts and Applications.New Jersey: Pearson. Er, S. (2013). Using Total Physical Response Method in Early Childhood Foreign Language Teaching Environments. Procedia - Social and Behavioral Sciences, 93, 1766 – 1768. https://doi.org/10.1016/j.sbspro.2013.10.113 | spa |
dcterms.references | Falciani, L. (2020). Game-Based Learning: What Is It? GBL vs Gamification: Types and Benefits. Europass Teacher Academy. https://www.teacheracademy.eu/blog/game based-learning/. | spa |
dcterms.references | Fatta, H., Maksom, Z. & Zakaria, M. (2019). Game-based Learning and Gamification: Searching for Definitions. International journal of simulation: systems, science & technology. 19, 1473-8031. https://ijssst.info/Vol-19/No-6/paper41.pdf. | spa |
dcterms.references | Gobierno de Colombia. (1994). Ley General de Educación 115 de 1994 (pp. 1–62). Departamento Administrativo de la Función Pública. https://www.funcionpublica.gov.co/eva/gestornormativo/norma_pdf.php?i=292 | spa |
dcterms.references | Herrera, N. (2017) LA MOTIVACIÓN Y DESMOTIVACIÓN EN LAS AULAS DE PRIMARIA.https://riull.ull.es/xmlui/bitstream/handle/915/6497/La%20motivacion% 20y%20desmotivacion%20en%20las%20aulas%20de%20primaria.pdf?sequence=1. | spa |
dcterms.references | Kaimara, P., Fokides, E., Oikonomou, A. et al. Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views. Tech Know Learn 26, 825–844 (2021). https://link.springer.com/article/10.1007/s10758- 021-09512-7. | spa |
dcterms.references | Ministry of National Education. (2016). Suggested Curriculum structure: Transition to 5th grade. ISBN 978-958-691-983-8 https://eco.colombiaaprende.edu.co/suggested english-language-curriculum/?playlist=fc50b80&video=6f3d399. | spa |
dcterms.references | Nuraeni, C. (2019). Using Total Physical Response (TPR) Method on Young Learners English Language Teaching. Methatesis Journal of English Language, Literature, and Teaching, 3, 1. https://jurnal.untidar.ac.id/index.php/metathesis/article/view/1223. | spa |
dcterms.references | Pho, A., & Dinscore, A. ( 2015). Game-Based Learning. Tips And Trends. https://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf. | spa |
dcterms.references | Ray, N. (1992). Motivation in education. https://files.eric.ed.gov/fulltext/ED349298.pdf. | spa |
dcterms.references | Ruli Hafidah, Nurul Kusuma Dewi. Seminar Nasional Pendidikan dan Pembelajaran 2019. https://seminar.umpo.ac.id/index.php/SNPP2019/article/view/339. | spa |
dcterms.references | Tohidi, H., & Mehdi, M. (2012). The effects of motivation in education. Procedia - Social and Behavioral Sciences, Volume 31, 820-824, ISSN 1877-0428. https://doi.org/10.1016/j.sbspro.2011.12.148. | spa |
dcterms.references | Tony, H. (2013). The Motivation of Learners of English as a Foreign Language Revisited. Eric. 6. 10; 2013. https://eric.ed.gov/?id=EJ1068772. | spa |
dcterms.references | Ucus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia - Social and Behavioral Sciences, 186, 401-409. https://doi.org/10.1016/j.sbspro.2015.04.216. | spa |
dcterms.references | Yoon, M. (2020). The Importance of Learning English at an Early Age. Cambridge For Life. https://www.cambridgeforlife.org/articles/learning-english/the-importance-of learning-english-at-an-early-ag | spa |
dspace.entity.type | Publication | |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
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