Publicación:
English language learning through a game-based approach to increase preschoolers´ attention span

dc.contributor.advisorPugliese De González, Gabriellaspa
dc.contributor.authorContreras Lance, María Joséspa
dc.date.accessioned2023-02-04T17:19:45Z
dc.date.available2023-02-04T17:19:45Z
dc.date.issued2023-02-02
dc.description.abstractEarly childhood is considered a golden stage where children are developing their language acquisition skills. Teachers must look for dynamic ways to keep students motivated and focused in the classroom. This paper describes my experience during my internship as an English preschool teacher at the Antonia Santos school in Montería, Córdoba. To accomplish this, I applied The Game-based learning approach to increase attention spans while preschoolers students were learning vocabulary. In addition, this report illustrates the findings and achievements related to my student's growth, personal improvements, and professional advancement. Finally, some recommendations and conclusions are presented for future intern teacherseng
dc.description.degreelevelPregradospa
dc.description.degreenameLicenciado(a) en Lenguas Extranjeras con Énfasis en Inglésspa
dc.description.modalityPasantíasspa
dc.description.tableofcontentsINTRODUCTION............................................................................................................ 8spa
dc.description.tableofcontentsPEDAGOGIES .............................................................................................................. 10spa
dc.description.tableofcontentsEarly Childhood Education in Colombia. ................................................................... 10spa
dc.description.tableofcontentsMotivation in second language learning. .................................................................... 11spa
dc.description.tableofcontentsTotal Physical Response Method............................................................................... 13spa
dc.description.tableofcontentsGame-based learning. .............................................................................................. 14spa
dc.description.tableofcontentsAdvantage of game-based learning (GBL) ................................................................. 15spa
dc.description.tableofcontentsMETHODOLOGY......................................................................................................... 17spa
dc.description.tableofcontentsRESULTS ..................................................................................................................... 20spa
dc.description.tableofcontentsStudents’ Growth.......................................................................................................... 21spa
dc.description.tableofcontentsImplementation of the Game-Based Learning............................................................ 23spa
dc.description.tableofcontentsProfessional Growth..................................................................................................... 26spa
dc.description.tableofcontentsPersonal Growth.......................................................................................................... 31spa
dc.description.tableofcontentsCONCLUSIONS, LIMITATIONS, AND SUGGESTIONS................................................. 32spa
dc.description.tableofcontentsREFERENCES .............................................................................................................. 34spa
dc.description.tableofcontentsAPPENDIX................................................................................................................... 37spa
dc.format.mimetypeapplication/pdfspa
dc.identifier.urihttps://repositorio.unicordoba.edu.co/handle/ucordoba/7006
dc.language.isoengspa
dc.publisher.facultyFacultad de Educación y Ciencias Humanasspa
dc.publisher.placeMontería, Córdoba, Colombiaspa
dc.publisher.programLicenciatura en Lenguas Extranjeras con Énfasis en Inglésspa
dc.rightsCopyright Universidad de Córdoba, 2023spa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)spa
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/spa
dc.subject.keywordsGame-based learningeng
dc.subject.keywordsEarly childhoodeng
dc.subject.keywordsAttentioneng
dc.subject.keywordsMotivationeng
dc.subject.proposalAprendizaje basado en juegosspa
dc.subject.proposalNiñez tempranaspa
dc.subject.proposalAtenciónspa
dc.subject.proposalMotivaciónspa
dc.titleEnglish language learning through a game-based approach to increase preschoolers´ attention spanspa
dc.typeTrabajo de grado - Pregradospa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/bachelorThesisspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TPspa
dc.type.versioninfo:eu-repo/semantics/submittedVersionspa
dcterms.referencesAlsawaier, R., (2017). The Effect of Gamification on Motivation and Engagement. International Journal of Information and Learning Technology. https://www.emerald.com/insight/content/doi/10.1108/IJILT-02-2017- 0009/full/html?fullSc=1&fullSc=1&fullSc=1&fullSc=1&mbSc=1&fullSc=1.spa
dcterms.referencesCox, A. (2022). Motivation in Education. Study.Com. https://study.com/learn/lesson/motivation-education-theory impact.html#:~:text=Motivation%20in%20the%20classroom%20is,the%20higher%2 0a%20student's%20motivationspa
dcterms.referencesCrain, W. (2005). Theories of development: Concepts and Applications.New Jersey: Pearson. Er, S. (2013). Using Total Physical Response Method in Early Childhood Foreign Language Teaching Environments. Procedia - Social and Behavioral Sciences, 93, 1766 – 1768. https://doi.org/10.1016/j.sbspro.2013.10.113spa
dcterms.referencesFalciani, L. (2020). Game-Based Learning: What Is It? GBL vs Gamification: Types and Benefits. Europass Teacher Academy. https://www.teacheracademy.eu/blog/game based-learning/.spa
dcterms.referencesFatta, H., Maksom, Z. & Zakaria, M. (2019). Game-based Learning and Gamification: Searching for Definitions. International journal of simulation: systems, science & technology. 19, 1473-8031. https://ijssst.info/Vol-19/No-6/paper41.pdf.spa
dcterms.referencesGobierno de Colombia. (1994). Ley General de Educación 115 de 1994 (pp. 1–62). Departamento Administrativo de la Función Pública. https://www.funcionpublica.gov.co/eva/gestornormativo/norma_pdf.php?i=292spa
dcterms.referencesHerrera, N. (2017) LA MOTIVACIÓN Y DESMOTIVACIÓN EN LAS AULAS DE PRIMARIA.https://riull.ull.es/xmlui/bitstream/handle/915/6497/La%20motivacion% 20y%20desmotivacion%20en%20las%20aulas%20de%20primaria.pdf?sequence=1.spa
dcterms.referencesKaimara, P., Fokides, E., Oikonomou, A. et al. Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views. Tech Know Learn 26, 825–844 (2021). https://link.springer.com/article/10.1007/s10758- 021-09512-7.spa
dcterms.referencesMinistry of National Education. (2016). Suggested Curriculum structure: Transition to 5th grade. ISBN 978-958-691-983-8 https://eco.colombiaaprende.edu.co/suggested english-language-curriculum/?playlist=fc50b80&video=6f3d399.spa
dcterms.referencesNuraeni, C. (2019). Using Total Physical Response (TPR) Method on Young Learners English Language Teaching. Methatesis Journal of English Language, Literature, and Teaching, 3, 1. https://jurnal.untidar.ac.id/index.php/metathesis/article/view/1223.spa
dcterms.referencesPho, A., & Dinscore, A. ( 2015). Game-Based Learning. Tips And Trends. https://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf.spa
dcterms.referencesRay, N. (1992). Motivation in education. https://files.eric.ed.gov/fulltext/ED349298.pdf.spa
dcterms.referencesRuli Hafidah, Nurul Kusuma Dewi. Seminar Nasional Pendidikan dan Pembelajaran 2019. https://seminar.umpo.ac.id/index.php/SNPP2019/article/view/339.spa
dcterms.referencesTohidi, H., & Mehdi, M. (2012). The effects of motivation in education. Procedia - Social and Behavioral Sciences, Volume 31, 820-824, ISSN 1877-0428. https://doi.org/10.1016/j.sbspro.2011.12.148.spa
dcterms.referencesTony, H. (2013). The Motivation of Learners of English as a Foreign Language Revisited. Eric. 6. 10; 2013. https://eric.ed.gov/?id=EJ1068772.spa
dcterms.referencesUcus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia - Social and Behavioral Sciences, 186, 401-409. https://doi.org/10.1016/j.sbspro.2015.04.216.spa
dcterms.referencesYoon, M. (2020). The Importance of Learning English at an Early Age. Cambridge For Life. https://www.cambridgeforlife.org/articles/learning-english/the-importance-of learning-english-at-an-early-agspa
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oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa
oaire.versionhttp://purl.org/coar/version/c_ab4af688f83e57aaspa
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