Publicación: Evaluating the influence of video games on students' english vocabulary learning process and recall
dc.contributor.advisor | Aguas Castillo, Pedro Pablo | |
dc.contributor.author | Díaz Pérez, Karen Sofía | |
dc.contributor.author | González Padilla, Camilo Andrés | |
dc.contributor.jury | Herazo Rivera, José David | |
dc.contributor.jury | Lordouy Arellano, Danilsa del Carmen | |
dc.date.accessioned | 2025-01-17T19:15:22Z | |
dc.date.available | 2025-01-17T19:15:22Z | |
dc.date.issued | 2024-12-20 | |
dc.description.abstract | Video games in education have generated a new boom in the acquisition of ESL. This action case study aimed to explore the integration of video games as a tool for improving vocabulary in English as a Second Language (ESL) learning and recall in the context of eleventh-grade education at a public high school in Montería. Employing interviews, tasks, and focus group as the primary data collection methods for developing a thematic analysis, the study will seek to assess the effectiveness of video games in enhancing vocabulary and communicative skills among students. By leveraging the engaging nature of video games, this action case study will demonstrate a positive impact on language learning outcomes, contributing to a broader understanding of innovative approaches in ESL education, especially in Colombia. | eng |
dc.description.degreelevel | Pregrado | |
dc.description.degreename | Licenciado(a) en Educación Básica con Énfasis en Humanidades-Inglés | |
dc.description.modality | Trabajos de Investigación y/o Extensión | |
dc.description.tableofcontents | 1. Introduction | eng |
dc.description.tableofcontents | 2. Theoretical Framework | eng |
dc.description.tableofcontents | 2.1 Conceptual Framework | eng |
dc.description.tableofcontents | 2.1.1. Video games | eng |
dc.description.tableofcontents | 2.1.2. Video games in foreign language teaching | eng |
dc.description.tableofcontents | 2.1.3. Gamification | eng |
dc.description.tableofcontents | 2.1.4. Vocabulary learning strategies | eng |
dc.description.tableofcontents | 2.1.5. Receptive and Productive Skills | eng |
dc.description.tableofcontents | 2.1.6. Indirect Learning Theory | eng |
dc.description.tableofcontents | 2.1.7. Cognitive Overload | eng |
dc.description.tableofcontents | 2.1.8. Recall in vocabulary learning | eng |
dc.description.tableofcontents | 2.2. Review of Literature | eng |
dc.description.tableofcontents | 3. Methodology | eng |
dc.description.tableofcontents | 3.1. Data Collection | eng |
dc.description.tableofcontents | 3.2. Data Analysis | eng |
dc.description.tableofcontents | 3.3. Implementation | eng |
dc.description.tableofcontents | 4. Findings | eng |
dc.description.tableofcontents | 4.1. Meaningful Learning | eng |
dc.description.tableofcontents | 4.2. Vocabulary Usefulness | eng |
dc.description.tableofcontents | 4.3. Cognitive and Emotional Responses | eng |
dc.description.tableofcontents | 4.4. Immerse Technologies | eng |
dc.description.tableofcontents | 4.5. Video Games and Traditional Methods Synergy | eng |
dc.description.tableofcontents | 5. Discussion | eng |
dc.description.tableofcontents | 6. Conclusion | eng |
dc.description.tableofcontents | 6.1. Scope and limitations | eng |
dc.description.tableofcontents | 6.2. Recommendations | eng |
dc.description.tableofcontents | 6.3. Suggestions for future research | eng |
dc.description.tableofcontents | Reference list | eng |
dc.description.tableofcontents | Appendix 1: Protocols | eng |
dc.description.tableofcontents | General Interview | eng |
dc.description.tableofcontents | Specific Interview | eng |
dc.description.tableofcontents | Tasks | eng |
dc.description.tableofcontents | Focus group discussion | eng |
dc.description.tableofcontents | Appendix 2: Transcripts and Observations notes | eng |
dc.description.tableofcontents | General Interview transcription | eng |
dc.description.tableofcontents | Specific Interview transcription… | eng |
dc.description.tableofcontents | Tasks observation notes | eng |
dc.description.tableofcontents | Session 1 | eng |
dc.description.tableofcontents | Session 2 | eng |
dc.description.tableofcontents | Focus group discussion transcription | eng |
dc.description.tableofcontents | Appendix 3: Thematic analysis matrix | eng |
dc.format.mimetype | application/pdf | |
dc.identifier.instname | Universidad de Córdoba | |
dc.identifier.reponame | Repositorio Universidad de Córdoba | |
dc.identifier.repourl | https://repositorio.unicordoba.edu.co/home | |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/8883 | |
dc.language.iso | eng | |
dc.publisher | Universidad de Córdoba | |
dc.publisher.faculty | Facultad de Educación y Ciencias Humanas | |
dc.publisher.place | Montería, Córdoba, Colombia | |
dc.publisher.program | Licenciatura en Educación Básica con Énfasis en Humanidades-Inglés | |
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dc.rights | Copyright Universidad de Córdoba, 2025 | |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
dc.rights.coar | http://purl.org/coar/access_right/c_abf2 | |
dc.rights.license | Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject.keywords | Video games | eng |
dc.subject.keywords | English as a second language | eng |
dc.subject.keywords | Vocabulary learning | eng |
dc.subject.keywords | Vocabulary recall | eng |
dc.subject.keywords | Eleventh-graders | eng |
dc.subject.keywords | Innovative approaches | eng |
dc.subject.proposal | Videojuegos | spa |
dc.subject.proposal | Inglés como segundo idioma | spa |
dc.subject.proposal | Aprendizaje de vocabulario | spa |
dc.subject.proposal | Recuerdo de vocabulario | spa |
dc.subject.proposal | Alumnos de undécimo grado | spa |
dc.subject.proposal | Enfoques innovadores | spa |
dc.title | Evaluating the influence of video games on students' english vocabulary learning process and recall | |
dc.type | Trabajo de grado - Pregrado | |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | |
dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | |
dc.type.content | Text | |
dc.type.driver | info:eu-repo/semantics/bachelorThesis | |
dc.type.version | info:eu-repo/semantics/acceptedVersion | |
dspace.entity.type | Publication |
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