Publicación: Internship at Saber Pro Cross Curricular Competence: english course
dc.contributor.advisor | Vega Calao, Yina | |
dc.contributor.author | Sierra López, Diana Yesmith | |
dc.date.accessioned | 2020-12-11T19:01:41Z | |
dc.date.available | 2020-12-11T19:01:41Z | |
dc.date.issued | 2020-12-10 | |
dc.description.abstract | This internship was carried out at Universidad de Córdoba, in the frame of Saber Pro course. Its main purpose was to offer interns an authentic experience in English teaching taking into account virtual sceneries as a response to continue teaching EFL during the current pandemic situation, COVID 19. This report follows a methodology that focuses on the Flipped Instructional and a Gamification approach, which were the foundation of the lessons planned during this internship. The sessions were through virtual modality in periods of three hours each one, and the groups were mostly 10th-semester students of various programs in Universidad de Córdoba. Moreover, the attitude of students at the end of the course showed to be more open and their participation increased considerably. At the end of this internship, it could be observed that the Gamification approach had a positive impact on students' perception of English classes. The pedagogical theories used in this internship are explained in this paper along with the description of the lesson plan of one of the sessions. Finally, the conclusions, recommendations, and limitations of this experience are asserted. | spa |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Licenciado(a) en Educación Básica con Énfasis en Humanidades-Inglés | spa |
dc.description.modality | Monografía | |
dc.description.tableofcontents | Introduction ------ 5 | spa |
dc.description.tableofcontents | 1. Pedagogies ------ 7 | spa |
dc.description.tableofcontents | 2. Methodology ----- 12 | spa |
dc.description.tableofcontents | 3. Results ----- 15 | spa |
dc.description.tableofcontents | 4. Conclusions ----- 20 | spa |
dc.description.tableofcontents | 5. Limitations ----- 21 | spa |
dc.description.tableofcontents | References ----- 22 | spa |
dc.description.tableofcontents | Appendixes ----- 24 | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/3782 | |
dc.language.iso | eng | spa |
dc.publisher.faculty | Facultad de Educación y Ciencias Humanas | spa |
dc.publisher.place | Montería, Córdoba, Colombia | spa |
dc.publisher.program | Licenciatura en Educación Básica con Énfasis en Humanidades-Inglés | spa |
dc.rights | Copyright Universidad de Córdoba, 2020 | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
dc.subject.keywords | E-learning | spa |
dc.subject.keywords | Gamification | eng |
dc.subject.keywords | Flipped instruction | eng |
dc.subject.keywords | Reading comprehension | eng |
dc.subject.proposal | Saber Pro | spa |
dc.subject.proposal | Comprensión lectora | spa |
dc.subject.proposal | Educación virtual | spa |
dc.title | Internship at Saber Pro Cross Curricular Competence: english course | spa |
dc.type | Trabajo de grado - Pregrado | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/bachelorThesis | spa |
dc.type.redcol | https://purl.org/redcol/resource_type/TP | spa |
dc.type.version | info:eu-repo/semantics/submittedVersion | spa |
dcterms.references | Adler, M. and Van Doren, C., (2014). How To Read A Book: The Classic Guide To Intelligent Reading.. 4th ed. New York: Simon & Schuster. | spa |
dcterms.references | Alonso, J. C., Casasbuenas, P., Gallo, B., & Torres, G. (2012). Bilingüismo en Santiago de Cali: Análisis de los resultados de las Pruebas SABER 11 y SABER PRO. Cali: Universidad Icesi. | spa |
dcterms.references | Area, M. and Adell, J., (2009). eLearning: Enseñar y aprender en espacios virtuales. In J. De Pablos, ed., Tecnología Educativa. La formación del profesorado en la era de Internet. Aljibe, Málaga, 391-424. | spa |
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dcterms.references | Betancourt, R., and Frías, L. (2015). Competencias argumentativas de los estudiantes de derecho en el marco de las pruebas Saber-Pro. Civilizar: Ciencias Sociales Y Humanas , 15 (28), 213-228. https://doi.org/10.22518/16578953.289 | spa |
dcterms.references | Bishop, J. L. and Verleger, M. A. (2013) “The Flipped Classroom: A Survey of the Research,” 120th American Society of Engineering Education Annual Conference & Exposition , Atlanta, Georgia, United States, June 23-26 | spa |
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dcterms.references | Cain, K., (2009). Children's reading comprehension difficulties: A consideration of the precursors and consequences. In: C. Wood and V. Connelly, ed., Contemporary Perspectives on Reading and Spelling , 1st ed. Abingdon: Routledge, pp.59-75. | spa |
dcterms.references | Dicheva, D., Dichev C., Agre G., & Angelova G. (2015). Gamification in Education: A Systematic Mapping Study. Educational Technology & Society , 18 (3), 75–88. | spa |
dcterms.references | Figueroa, J. (2015). Using Gamification to Enhance Second Language Learning. Digital Education Review, 27, 32-54. | spa |
dcterms.references | Garrison, R.., (2011). E-Learning in the 21st Century: A Framework for Research and Practice . 2nd ed. New York: Routledge. | spa |
dcterms.references | Guthrie, J. T., Wigfield, A., & Perencevich, K. C. (Eds.). (2004). Motivating Reading Comprehension: Concept-Oriented Reading Instruction . Lawrence Erlbaum Associates Publishers. | spa |
dcterms.references | Huang, W. H. Y., & Soman, D. (2013). Gamification of education. Research Report Series: Behavioural Economics in Action , 29 . | spa |
dcterms.references | Jolliffe, A., Ritter, J. and Stevens, D. (2012). The Online Learning Handbook: Developing And Using Web-Based Learning . 2nd ed. London: Routledge. | spa |
dcterms.references | Kiryakova, G., Angelova, N., & Yordanova, L. (2014). Gamification in education. Proceedings of 9th International Balkan Education and Science Conference. | spa |
dcterms.references | Kwofie, B. and Henten, A. (2011). The Advantages and Challenges of E-Learning Implementation: The Story of a Developing Nation. Paper presented at the 3rd World Conference on Educational Sciences Bahcesehir University, Conference Centre Istanbul – Turkey. | spa |
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dcterms.references | Nunan, D. (2003). Practical English Language Teaching. Boston: McGraw Hill. | spa |
dcterms.references | Overmyer, J., Yestness, N. (2016) Proceedings of the 1st Annual Higher Education Flipped Learning Conference, Greeley, Colorado. | spa |
dcterms.references | Kozma, R. B. (2010). ICT policies and educational transformation. | spa |
dcterms.references | Salinas, J. (2005). La gestión de los entornos virtuales de formación. Seminario Internacional: La calidad de la formación en red en el Espacio Europeo de Educación Superior , 1-21. | spa |
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dcterms.references | Universidad de Córdoba, Acuerdo N° 104. (2019). Por el cual se establecen estímulos a los estudiantes de la Universidad de Córdoba que obtengan los mejores resultados de las pruebas Saber Pro. | spa |
dspace.entity.type | Publication | |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
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