Publicación: Using game-based conversational activities to enhance oral interaction in a primary school in Montería
dc.contributor.advisor | González Lara, Delia Rosa | spa |
dc.contributor.author | Archila Ruidíaz, Andrés Camilo | spa |
dc.date.accessioned | 2023-02-06T02:16:03Z | |
dc.date.available | 2023-02-06T02:16:03Z | |
dc.date.issued | 2023-02-02 | |
dc.description.abstract | This qualitative action research aimed, firstly, to examine whether or not the implementing game-based conversational activities enhance oral interaction in a group of 5th grade students from a public school of Montería taking into consideration the advantages of games to develop speaking skills. Secondly, to know students’ opinions regarding the deployment of games based conversational activities in the class. The data collection was done through the implementation of production tasks (game based conversational activities), active observation, audio-visual recordings, focus groups and semi-structured interviews; besides, it was carried out thematic analysis to generate the categories of this study. The results showed a slight increment on students’ oral interaction after the implementation of games, also, it was observed a positive impact on students’ engagement, reduction of negative feelings related to expressing ideas orally during the English class, while students also seemed to enhance their confidence to speak in English, as well as collaborate more with peers. Future studies of games-base activities should consider the adaptation of games frameworks taking into account students’ context and communicative approaches, strategies to minimize disruptive behavior, the relevance of non-verbal communication as complement during oral interaction as well as the impact of games to reduce the use of the L1 during L2 learning. | eng |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Licenciado(a) en Educación Básica con Énfasis en Humanidades-Inglés | spa |
dc.description.modality | Trabajos de Investigación y/o Extensión | spa |
dc.description.resumen | Esta investigación acción cualitativa apuntaba, en primer lugar, a examinar si la implementación de actividades basadas en juegos comunicativos mejora o no la interacción oral en un grupo estudiantes de grado 5° pertenecientes a una escuela pública de Montería, teniendo en cuenta las ventajas de los juegos para desarrollar habilidades discursivas. En segundo lugar, se buscó conocer las opiniones de los estudiantes en relación al empleo de actividades conversacionales basadas en juegos en sus clases. La recolección de datos para resolver las anteriores preguntas, se realizó a través de la implementación de tareas basadas en juegos comunicativos, observación activa, grabación de material audiovisual, grupos focales y entrevistas semiestructuradas; además, se llevó a cabo un análisis temático para generar las categorías del estudio. Los resultados mostraron un ligero incremento en la interacción oral de los estudiantes después de la aplicación de los juegos. También se observó un impacto positivo en la concentración de los estudiantes, reducción de sentimientos negativos relacionados a expresar sus ideas de forma oral durante la clase de inglés, mientras también parecieron mejorar su confianza al hablar en inglés, así como también la colaboración con sus compañeros. Futuros estudios de actividades basadas en juegos deberían considerar la adaptación de las estructuras de los juegos teniendo en cuenta el contexto de los estudiantes y acercamientos más comunicativos, estrategias para minimizar comportamientos disruptivos, la relevancia de la comunicación no verbal como complemento durante las interacciones orales, así como también el impacto de los juegos en la reducción de la primera lengua durante el aprendizaje de una segunda lengua. | spa |
dc.description.tableofcontents | ABSTRACT……………………………………………………………………………….IV | eng |
dc.description.tableofcontents | ACKNOWLEDGEMENTS……………………………………………………………...VI | eng |
dc.description.tableofcontents | LIST OF CONTENTS…………………………………………………………………...VII | eng |
dc.description.tableofcontents | INTRODUTION……………………………………………………………………………1 | eng |
dc.description.tableofcontents | CHAPTER 1: THEORETICAL FRAMEWORK……………………………………….5 | eng |
dc.description.tableofcontents | 1.1 Oral Interaction………………………………………………………………………...5 | eng |
dc.description.tableofcontents | 1.2 Game-based Conversational Activities……………………………………………….8 | eng |
dc.description.tableofcontents | 1.3 Advantages of Game-based Conversational Activities……………………………..10 | eng |
dc.description.tableofcontents | 1.4 Examples Of game-based Conversational Activities……………………………….12 | eng |
dc.description.tableofcontents | 1.5 Possible adaptations to the games……………………………………………………15 | eng |
dc.description.tableofcontents | CHAPTER 2: LITERATURE REVIEW………………………………………………..19 | eng |
dc.description.tableofcontents | CHAPTER 3: METHODOLOGY……………………………………………………….24 | eng |
dc.description.tableofcontents | 3.1 Type of Study………………………………………………………………………….24 | eng |
dc.description.tableofcontents | 3.2 Context and Participants……………………………………………………………..26 | eng |
dc.description.tableofcontents | 3.3 Ethical Considerations of Working with Children…………………………………27 | eng |
dc.description.tableofcontents | 3.4 Data Collection Procedures…………………………………………………………..28 | eng |
dc.description.tableofcontents | 3.5 Data Analysis………………………………………………………………………….30 | eng |
dc.description.tableofcontents | 3.6 Implementation……………………………………………………………………….33 | eng |
dc.description.tableofcontents | CHAPTER 4: FINDINGS………………………………………………………………..36 | eng |
dc.description.tableofcontents | CHAPTER 5: DISCUSSION…………………………………………………………….58 | eng |
dc.description.tableofcontents | CHAPTER 6: CONCLUSIONS………………………………………………………….62 | eng |
dc.description.tableofcontents | REFERENCES……………………………………………………………………………63 | eng |
dc.description.tableofcontents | APPENDIX………………………………………………………………………………..68 | eng |
dc.format.mimetype | application/pdf | eng |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/7031 | |
dc.language.iso | eng | spa |
dc.publisher.faculty | Facultad de Educación y Ciencias Humanas | spa |
dc.publisher.place | Montería, Córdoba, Colombia | spa |
dc.publisher.program | Licenciatura en Educación Básica con Énfasis en Humanidades-Inglés | spa |
dc.rights | Copyright Universidad de Córdoba, 2023 | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
dc.subject.keywords | Oral interaction | eng |
dc.subject.keywords | Game-based conversational activities | eng |
dc.subject.keywords | Oral comunication | eng |
dc.subject.keywords | Games | eng |
dc.subject.proposal | Interacción oral | spa |
dc.subject.proposal | Juegos basados en actividades conversacionales | spa |
dc.subject.proposal | Comunicación oral | spa |
dc.subject.proposal | Juegos | spa |
dc.title | Using game-based conversational activities to enhance oral interaction in a primary school in Montería | eng |
dc.type | Trabajo de grado - Pregrado | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/bachelorThesis | spa |
dc.type.redcol | https://purl.org/redcol/resource_type/TP | eng |
dc.type.version | info:eu-repo/semantics/submittedVersion | spa |
dcterms.references | Ali, A. (2018). Understanding the complex process of oral communication. International Journal, 6(1), 123-128 | spa |
dcterms.references | Amri, U. (2016). Increasing Students’ Vocabulary Mastery by Using Eye-Spy Game at the Second Grade of SMP Babussalam Selayar (Doctoral dissertation, Universitas Islam Negeri Alauddin Makassar). | spa |
dcterms.references | Annink, A. (2017). Using the Research Journal during Qualitative Data Collection in a Cross-Cultural Context. Entrepreneurship Research Journal, 7(1), 20150063. https://doi.org/10.1515/erj-2015-0063 | spa |
dcterms.references | Assembly, U. G. (1948). Universal declaration of human rights. UN General Assembly, 302(2), 14-25. | spa |
dcterms.references | Barbara, J. (2017). Measuring User Experience in Multiplayer Board Games. Games and Culture, 12(7–8), 623–649. https://doi.org/10.1177/1555412015593419 | spa |
dcterms.references | Bayeck, R. Y. (2020). Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research. Simulation & Gaming, 51(4), 411–431. https://doi.org/10.1177/1046878119901286 | spa |
dcterms.references | Black N. (1994). Why we need qualitative research. Journal of epidemiology and community health, 48(5), 425–426. https://doi.org/10.1136/jech.48.5.425-a | spa |
dcterms.references | Brumfit, Christopher (et. all). 1995. Teaching English to Children. New York: Longman. | spa |
dcterms.references | Clark, J. S., Porath, S., Thiele, J., & Jobe, M. (2020). Action research. New Prairie Press. | spa |
dcterms.references | Coates, H. (2005) The Value of Student Engagement for Higher Education Quality Assurance. Quality in Higher Education. 11 (1), pp. 25–36 | spa |
dcterms.references | Congreso de Colombia. (2006). Código de Infancia y Adolescencia. Portal ICBF - Instituto Colombiano De Bienestar Familiar ICBF. Retrieved September 28, 2022, from https://www.icbf.gov.co/sites/default/files/codigoinfancialey1098.pdf | spa |
dcterms.references | Council of Europe. Council for Cultural Co-operation. Education Committee. Modern Languages Division. (2001). Common European Framework of Reference for Languages: learning, teaching, assessment. Cambridge University Press. | spa |
dcterms.references | Dewi, R. S., Kultsum, U., & Armadi, A. (2017). Using Communicative Games in Improving Students' Speaking Skills. English Language Teaching, 10(1), 63-71. | spa |
dcterms.references | Diana, N. P. R. (2010). The advantages and disadvantages of using games in teaching vocabulary to the third graders of top school elementary school. Final Project Report. Surakarta: Sebelas Maret University. | spa |
dcterms.references | Dwiyantii, N. (2009). The Improvement of students’ speaking skill through guessing games technique. Jakarta: English Department School of teacher training and education Kusuma Negara. Retrieved May, 15, 2018. | spa |
dcterms.references | Estrada, L. A. T., & Ortega, D. V. (2016). Teaching speaking skill through language games in a fifth grade of a public school from Pereira (Doctoral dissertation, Universidad Tecnológica de Pereira. Facultad de Bellas Artes y Humanidades. Licenciatura en Enseñanza de la Lengua Inglesa). | spa |
dcterms.references | Fossey, E., Harvey, C., McDermott, F., & Davidson, L. (2002). Understanding and evaluating qualitative research. Australian & New Zealand Journal of Psychiatry, 36(6), 717-732 | spa |
dcterms.references | Ghazal, S., & Singh, S. (2016). Game-based language learning: activities for ESL classes with limited access to technology. ELT Voices, 6(4), 1-8. | spa |
dcterms.references | Hadfield, Jill. (1990). Intermediate Communicative Game. Essex: Addison Wesley Longman Ltd. | spa |
dcterms.references | Herazo Rivera, J. D. (2010). Authentic oral interaction in the EFL class: What it means, what it does not. Profile Issues in TeachersProfessional Development, 12(1), 47-61. | spa |
dcterms.references | Herliani, N. (2013). The use of guessing game to improve student’s speaking skill. ENGLISH EDUCATION, 3(1), 1201951. | spa |
dcterms.references | Hiep, P. H. (2000). Traditional versus modern teaching methods. Teacher‟ s Edition, 2, 20- 24 | spa |
dcterms.references | Ho, P. V. P., Thien, N. M., An, N. T. M., & Vy, N. N. H. (2020). The Effects of Using Games on EFL Students’ Speaking Performances. International Journal of English Linguistics, 10(1). | spa |
dcterms.references | Holmes, D. (2004). Speaking activities for the classroom. Chulalongkorn University Press. | spa |
dcterms.references | Humanez, L. E. G., & Rios, N. R. A. (2009). Enhancing oral interaction in English as a foreign language through task-based learning activities. Latin American Journal of Content & Language Integrated Learning, 2(2). | spa |
dcterms.references | Ibarra, S. (2002). Understanding the task-based approach in communicative classroom teaching. INTERLENGUAJES, 3 (2), 44- 51. | spa |
dcterms.references | Linneberg, M. S., & Korsgaard, S. (2019). Coding qualitative data: A synthesis guiding the novice. Qualitative research journal. | spa |
dcterms.references | Longhurst, R. (2003). Semi-structured interviews and focus groups. Key methods in geography, 3(2), 143-156. | spa |
dcterms.references | Marshall, Catherine & Rossman, Gretchen B. (1995). Designing qualitative research. Newbury Park, CA: Sage. | spa |
dcterms.references | Morse, J.M., Field, P.A. (1996). The purpose of qualitative research. In: Nursing Research. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-4471-9_1 | spa |
dcterms.references | Nylund, S., & Wernersson, A. (2005). Second language acquisition through verbal communication: a study of how senior high school students acquire the English language. | spa |
dcterms.references | Prabavathi, R., & Nagasubramani, P. C. (2018). Effective oral and written communication. J. Appl. Adv. Res, 3(S1), 29. | spa |
dcterms.references | Rapoport, R. N. (1970). Three Dilemmas in Action Research: With Special Reference to the Tavistock Experience. Human Relations, 23(6), 499–513. https://doi.org/10.1177/001872677002300601 | spa |
dcterms.references | Rodríguez Torres, J. (2017). Oral interaction through cooperative games. Roohi. Methodology of teaching - A glimpse of effective teaching techniques. Int J Appl Res 2016;2(12):86-88. | spa |
dcterms.references | Roschelle, J. (2000). Choosing and using video equipment for data collection. Handbook of research design in mathematics and science education, 709-729. | spa |
dcterms.references | Silvers, S. M. (1982, April). Games for the classroom and the English-speaking club. In English Teaching Forum (Vol. 20, No. 2, pp. 29-33). | spa |
dcterms.references | Vaismoradi, M., Turunen, H., & Bondas, T. (2013). Content analysis and thematic analysis: Implications for conducting a qualitative descriptive study. Nursing & health sciences, 15(3), 398-405. | spa |
dcterms.references | Wahyuni, S., & Yulianti, F. (2016). the Use of Guessing Game to Improve Student’s Speaking Skill. Getsempena English Education Journal, 3(2), 12-22. | spa |
dcterms.references | Wonica, P. (2017). Learning to evaluate analog games for education. In Analog game studies (Vol. 2, pp. 61–67). https://s3-eu-west-1.amazonaws.com/pstoragecmu348901238291901/12212546/AnalogGameStudiesVolume2.pdf | spa |
dcterms.references | Wright, A., Betteridge, D., & Buckby, M. (1997). Games for Language Learning: New Edition. United Kingdom: Cambridge University Press. | spa |
dcterms.references | Yusnita, Rani (2016) SEMI-STRUCTURED SPEAKING GAMES AND MATERIALS TO DEVELOP YOUNG LEARNERS’ AUTOMATICITY AND FLUENCY. In: The 61 TEFLIN International Conference, 2016, Universitas Sebelas Maret. | spa |
dspace.entity.type | Publication | |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
Archivos
Bloque de licencias
1 - 1 de 1
No hay miniatura disponible
- Nombre:
- license.txt
- Tamaño:
- 14.48 KB
- Formato:
- Item-specific license agreed upon to submission
- Descripción: