Publicación: Internship at pasantia saber pro program (competencias genéricas) at the University of Cordoba
dc.contributor.advisor | Agámez Díaz, Liliana Rocio | |
dc.contributor.author | Alian Ochoa, Kathy Luz | |
dc.date.accessioned | 2020-12-02T00:36:35Z | |
dc.date.available | 2020-12-02T00:36:35Z | |
dc.date.issued | 2020-11-27 | |
dc.description.abstract | This paper aims to show the teaching process I developed at the internship Saber pro, at the University of Cordoba, the main methodologies, conclusions, limitations, and my personal growth. The main objective of the internship Saber pro was to increase students’ reading skills through a variety of methodologies in order to help the students to achieve a good result. The representative methodology is the E-learning because the learning scenario has changed ought to the Coronavirus and it has been relevant to go with all these changes and make use of a methodology that could overcome the situation. This paper focuses in some other strategies as blended learning, distance learning and gamification learning | |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Licenciado(a) en Educación Básica con Énfasis en Humanidades-Inglés | spa |
dc.description.modality | Monografía | |
dc.description.tableofcontents | Abstract……………………………………………………………………………page 4 | spa |
dc.description.tableofcontents | Introduction ……………………………………………………………………… Page 5 | spa |
dc.description.tableofcontents | Chapter I: Pedagogies ……………………………………………………………… Page 7 | spa |
dc.description.tableofcontents | Chapter II: Methodology ……………………………………………………Page 11 | spa |
dc.description.tableofcontents | Chapter III: Results and gains …………………………………………………. Page 15 | spa |
dc.description.tableofcontents | Chapter IV: Conclusions …………………………………………………………. Page 17 | spa |
dc.description.tableofcontents | Chapter V: Limitations …………………………………………… Page 19 | spa |
dc.description.tableofcontents | References …………………………………………………………. Page 21 | spa |
dc.description.tableofcontents | Appendices ……………………………………………………………………. Page 23 | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/3727 | |
dc.language.iso | eng | spa |
dc.publisher.faculty | Facultad de Educación y Ciencias Humanas | spa |
dc.publisher.place | Montería, Córdoba, Colombia | spa |
dc.publisher.program | Licenciatura en Educación Básica con Énfasis en Humanidades-Inglés | spa |
dc.rights | Copyright Universidad de Córdoba, 2020 | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
dc.subject.keywords | Blended learning | eng |
dc.subject.keywords | Distance learning | eng |
dc.subject.keywords | E-learning | eng |
dc.subject.keywords | Gamification learning | eng |
dc.title | Internship at pasantia saber pro program (competencias genéricas) at the University of Cordoba | spa |
dc.type | Trabajo de grado - Pregrado | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/bachelorThesis | spa |
dc.type.redcol | https://purl.org/redcol/resource_type/TP | spa |
dc.type.version | info:eu-repo/semantics/submittedVersion | spa |
dcterms.references | Alsawaier, S. (2018). The effect of gamification on motivation and engagement. International Journal of Information and Learning Technology, 35(1), 56–79. | spa |
dcterms.references | Arkorful, V. (2014) The role of e-learning, the advantages and disadvantages of its adoption in Higher Education. International Journal of Education and Research. PP (397-4001) | spa |
dcterms.references | Buselic, M. (2017). Distance Learning – concepts and contributions. Oeconomica Jadertina. 2, pp (10-17) | spa |
dcterms.references | Chitra, A. (2018) E-learning. Journal of Applied and Advanced Research. Retrieved from: https://www.researchgate.net/publication/325086405_E-Learning | spa |
dcterms.references | Lata, L. (2007) Blended Learning: An Innovative Approach. Universal Journal of Educational Research. Retrieved from: https://files.eric.ed.gov/fulltext/EJ1124666.pdf | spa |
dcterms.references | Lopes, P. (2014) Gamification as a learning tool. International journal of development and educational psychology. Retrieved from: https://www.researchgate.net/publication/308303104_Gamification_as_a_learning_tool | spa |
dcterms.references | Mubarak, A. (20014) Distance learning. Procedia - Social and Behavioral Sciences. 38(2), 15-18. Retrieved from: https://www.researchgate.net/publication/275544464_Distance_Learning | spa |
dcterms.references | Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. In Proceedings of the 15th International Academic. (pp. 9–15) | spa |
dcterms.references | Petelczyc, C, Capezio, A, Wang, L. (2018). Play at work: An integrative review and agenda for future research. Journal of Management, 44(1), 161-190. | spa |
dcterms.references | Scott, P. (2006) Innovative Approaches for Learning and Knowledge. Sharing, EC-TEL. p. (28-35) | spa |
dspace.entity.type | Publication | |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
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