Publicación: Internship at Institucion Educativa Santa Maria Goretti
dc.contributor.advisor | Mauricio Díaz, Alex | spa |
dc.contributor.author | Berrio García, Luz Katherine | |
dc.date.accessioned | 2022-08-06T23:23:49Z | |
dc.date.available | 2022-08-06T23:23:49Z | |
dc.date.issued | 2022-08-04 | |
dc.description.abstract | This report describes the Internship process carried out at Santa Maria Goretti. It consisted of teaching lessons in person to first and second primary learners. The focus of this internship was to implement a meaningful tool to get children involved in learning English. The lessons were designed and planned based on the principles of Game-Based Learning and gamification to provide learners an enjoyable learning experience and a free stress environment which contributes in raising a sense of confidence in language class. This paper discusses the theoretical references, the methodologies, results, conclusions and recommendations, and limitations of the process in which I was immersed | spa |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Licenciado(a) en Lenguas Extranjeras con Énfasis en Inglés | spa |
dc.description.modality | Pasantías | spa |
dc.description.tableofcontents | 1. INTRODUCTION………………………………………………………………….6 | spa |
dc.description.tableofcontents | 2. THEORETICAL FRAMEWORK…………………………………….8 | spa |
dc.description.tableofcontents | 2.1.GAME-BASED LEARNING……….………………….9 | spa |
dc.description.tableofcontents | 2.1.1 ASSESSMENT IN GAME BASED LEARNING……………………………………………….11 | spa |
dc.description.tableofcontents | 2.1.2 GAME FACTORS………………………………………..13 | spa |
dc.description.tableofcontents | 2.2 GAMIFICATION…………………………………………..14 | spa |
dc.description.tableofcontents | 3. METHODOLOGIES………………………………………………………………16 | spa |
dc.description.tableofcontents | 3.1. DUTIES CHART…….………………………………………………….…17 | spa |
dc.description.tableofcontents | 4. RESULTS…………………………………………………….…………… 18 | spa |
dc.description.tableofcontents | 5. CONCLUSIONS ……………………………………………………….21 | spa |
dc.description.tableofcontents | 6. REFERENCES……………………….………………………………………23 | spa |
dc.description.tableofcontents | 7. APPENDICES………………………………………………………………. 25 | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/6273 | |
dc.language.iso | eng | spa |
dc.publisher.faculty | Facultad de Educación y Ciencias Humanas | spa |
dc.publisher.place | Montería, Córdoba, Colombia | spa |
dc.publisher.program | Licenciatura en Lenguas Extranjeras con Énfasis en Inglés | spa |
dc.rights | Copyright Universidad de Córdoba, 2022 | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
dc.subject.keywords | Game-based learning | eng |
dc.subject.keywords | Primary learners | eng |
dc.subject.keywords | Gamification | eng |
dc.subject.keywords | English teaching | eng |
dc.subject.proposal | Aprendizaje basado en juegos | spa |
dc.subject.proposal | Alumnos de primaria | spa |
dc.subject.proposal | Gamificación | spa |
dc.subject.proposal | Enseñanza de inglés | spa |
dc.title | Internship at Institucion Educativa Santa Maria Goretti | spa |
dc.type | Trabajo de grado - Pregrado | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/bachelorThesis | spa |
dc.type.redcol | https://purl.org/redcol/resource_type/TP | |
dc.type.version | info:eu-repo/semantics/submittedVersion | spa |
dcterms.references | Casa, Ñ. (2018). An approach to digital Game-Based Learning: video-games principles and applications in Foreign Language. Journal of Language Learning and Research. | spa |
dcterms.references | Eng, D. (2019, October 08). Game Dynamics. Retrieved MONTH DATE, YEAR, from https://www.universityxp.com/blog/2019/10/8/game-dynamics | spa |
dcterms.references | Gardner, R. C., & Lambert, W. E. (1959). Motivational variables in second language acquisition. Canadian Journal of Psychology, 13, 266-272. | spa |
dcterms.references | Lombardi, M.M., 2007. Authentic learning for the 21st century: an overview. In: Educause Learning Initiative, 1, pp. 1–12. https://www.researchgate.net/publication/220040581_Authentic_Learning_for_the_21st_Century_An_Overview | spa |
dcterms.references | Sari Rakhmawati, Nur Ika et al (2017). Developing Modified Twister Game to Improve The Ability of Group B Children to Recognize The Concept of Geometric Shapes. 10.2991/icset-17.2017.68. | spa |
dcterms.references | Shi, Y., & Shih, J, 2015. Game factors and Game-based learning design model. International Journal of Computer Games Technology. P 3. https://doi.org/10.1155/2015/549684 | spa |
dcterms.references | Shah, M., & Foster, A, 2015. Developing and assessing teachers ‘knowledge of game based learning. Technology and teacher education. PP 241-267 | spa |
dcterms.references | Ulicsak, M., & Williamson, B. 2010. Computer games and learning. A futurelab handbook. https://www.nfer.ac.uk/publications/futl01/futl01.pdf | spa |
dcterms.references | Unicef. Managing the long-term effects of the pandemic on your child’s mental health.https://www.unicef.org/parenting/mental-health/managing-long-term-effects-pandemic-your-childs-mental-health | spa |
dcterms.references | Xu. Y, Y. Lau., L.J.Cheng., S.T.Lau., 2021. Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review. Nurse Educ. Today 107, 1. https://doi.org/10.1016/j.nedt.2021.105139 | spa |
dspace.entity.type | Publication | |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
oaire.version | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
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