Publicación:
Internship at Institucion Educativa Santa Maria Goretti

dc.contributor.advisorMauricio Díaz, Alexspa
dc.contributor.authorBerrio García, Luz Katherine
dc.date.accessioned2022-08-06T23:23:49Z
dc.date.available2022-08-06T23:23:49Z
dc.date.issued2022-08-04
dc.description.abstractThis report describes the Internship process carried out at Santa Maria Goretti. It consisted of teaching lessons in person to first and second primary learners. The focus of this internship was to implement a meaningful tool to get children involved in learning English. The lessons were designed and planned based on the principles of Game-Based Learning and gamification to provide learners an enjoyable learning experience and a free stress environment which contributes in raising a sense of confidence in language class. This paper discusses the theoretical references, the methodologies, results, conclusions and recommendations, and limitations of the process in which I was immersedspa
dc.description.degreelevelPregradospa
dc.description.degreenameLicenciado(a) en Lenguas Extranjeras con Énfasis en Inglésspa
dc.description.modalityPasantíasspa
dc.description.tableofcontents1. INTRODUCTION………………………………………………………………….6spa
dc.description.tableofcontents2. THEORETICAL FRAMEWORK…………………………………….8spa
dc.description.tableofcontents2.1.GAME-BASED LEARNING……….………………….9spa
dc.description.tableofcontents2.1.1 ASSESSMENT IN GAME BASED LEARNING……………………………………………….11spa
dc.description.tableofcontents2.1.2 GAME FACTORS………………………………………..13spa
dc.description.tableofcontents2.2 GAMIFICATION…………………………………………..14spa
dc.description.tableofcontents3. METHODOLOGIES………………………………………………………………16spa
dc.description.tableofcontents3.1. DUTIES CHART…….………………………………………………….…17spa
dc.description.tableofcontents4. RESULTS…………………………………………………….…………… 18spa
dc.description.tableofcontents5. CONCLUSIONS ……………………………………………………….21spa
dc.description.tableofcontents6. REFERENCES……………………….………………………………………23spa
dc.description.tableofcontents7. APPENDICES………………………………………………………………. 25spa
dc.format.mimetypeapplication/pdfspa
dc.identifier.urihttps://repositorio.unicordoba.edu.co/handle/ucordoba/6273
dc.language.isoengspa
dc.publisher.facultyFacultad de Educación y Ciencias Humanasspa
dc.publisher.placeMontería, Córdoba, Colombiaspa
dc.publisher.programLicenciatura en Lenguas Extranjeras con Énfasis en Inglésspa
dc.rightsCopyright Universidad de Córdoba, 2022spa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)spa
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/spa
dc.subject.keywordsGame-based learningeng
dc.subject.keywordsPrimary learnerseng
dc.subject.keywordsGamificationeng
dc.subject.keywordsEnglish teachingeng
dc.subject.proposalAprendizaje basado en juegosspa
dc.subject.proposalAlumnos de primariaspa
dc.subject.proposalGamificaciónspa
dc.subject.proposalEnseñanza de inglésspa
dc.titleInternship at Institucion Educativa Santa Maria Gorettispa
dc.typeTrabajo de grado - Pregradospa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/bachelorThesisspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TP
dc.type.versioninfo:eu-repo/semantics/submittedVersionspa
dcterms.referencesCasa, Ñ. (2018). An approach to digital Game-Based Learning: video-games principles and applications in Foreign Language. Journal of Language Learning and Research.spa
dcterms.referencesEng, D. (2019, October 08). Game Dynamics. Retrieved MONTH DATE, YEAR, from https://www.universityxp.com/blog/2019/10/8/game-dynamicsspa
dcterms.referencesGardner, R. C., & Lambert, W. E. (1959). Motivational variables in second language acquisition. Canadian Journal of Psychology, 13, 266-272.spa
dcterms.referencesLombardi, M.M., 2007. Authentic learning for the 21st century: an overview. In: Educause Learning Initiative, 1, pp. 1–12. https://www.researchgate.net/publication/220040581_Authentic_Learning_for_the_21st_Century_An_Overviewspa
dcterms.referencesSari Rakhmawati, Nur Ika et al (2017). Developing Modified Twister Game to Improve The Ability of Group B Children to Recognize The Concept of Geometric Shapes. 10.2991/icset-17.2017.68.spa
dcterms.referencesShi, Y., & Shih, J, 2015. Game factors and Game-based learning design model. International Journal of Computer Games Technology. P 3. https://doi.org/10.1155/2015/549684spa
dcterms.referencesShah, M., & Foster, A, 2015. Developing and assessing teachers ‘knowledge of game based learning. Technology and teacher education. PP 241-267spa
dcterms.referencesUlicsak, M., & Williamson, B. 2010. Computer games and learning. A futurelab handbook. https://www.nfer.ac.uk/publications/futl01/futl01.pdfspa
dcterms.referencesUnicef. Managing the long-term effects of the pandemic on your child’s mental health.https://www.unicef.org/parenting/mental-health/managing-long-term-effects-pandemic-your-childs-mental-healthspa
dcterms.referencesXu. Y, Y. Lau., L.J.Cheng., S.T.Lau., 2021. Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review. Nurse Educ. Today 107, 1. https://doi.org/10.1016/j.nedt.2021.105139spa
dspace.entity.typePublication
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa
oaire.versionhttp://purl.org/coar/version/c_ab4af688f83e57aaspa
Archivos
Bloque original
Mostrando 1 - 2 de 2
Cargando...
Miniatura
Nombre:
BerrioGarciaLuz..pdf
Tamaño:
875.52 KB
Formato:
Adobe Portable Document Format
Descripción:
No hay miniatura disponible
Nombre:
AutorizaciónPublicación...pdf
Tamaño:
244.39 KB
Formato:
Adobe Portable Document Format
Descripción:
Bloque de licencias
Mostrando 1 - 1 de 1
No hay miniatura disponible
Nombre:
license.txt
Tamaño:
14.48 KB
Formato:
Item-specific license agreed upon to submission
Descripción: