Publicación: Luccentus, un videojuego para la enseñanza de la evaluación del estrés con la batería del riesgo psicosocial del Mintrabajo
dc.contributor.advisor | Plaza Gómez, María Trinidad | spa |
dc.contributor.advisor | Hernández Riaño, Helman | spa |
dc.contributor.author | Ramos Arboleda, Jesús Antonio | spa |
dc.contributor.author | Álvares Díaz, Miguel José | spa |
dc.date.accessioned | 2020-09-10T13:18:33Z | spa |
dc.date.available | 2020-09-10T13:18:33Z | spa |
dc.date.issued | 2020-09-10 | spa |
dc.description.abstract | Education is the support for developing basic knowledge and tools for each of the areas of knowledge, in this case, those that revolve around Occupational Safety and Health, with the psychosocial risks. That is why this research shows how the serious video game, Luccentus, is an efficient tool for learning the Stress Questionnaire, which is part of the psychosocial risk battery of the Ministry of Labour of Colombia. This shows if the implementation of a serious game in this knowledge influences the relationship, that emerges from this academic process. This was done through the application of a quasi-experiment consisting of a pre-test and a post-test to a control and experimental group. Which resulted in the serious video game, LUCCENTUS, positively influencing the learning of the mentioned subject, since, at the moment of the application of the master class in conjunction with this video game, an increase in the academic performance for the application of the stress questionnaire was presented. | eng |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Ingeniero(a) Industrial | spa |
dc.description.resumen | La educación es el pilar para desarrollar los conocimientos básicos y los instrumentos de cada una de las áreas del saber, en este caso, aquellos que giran en torno a la Seguridad y salud en el trabajo, con los riesgos psicosociales. Es por esto que esta investigación muestra como el videojuego serio, Luccentus, es una herramienta eficiente para el aprendizaje del Cuestionario del Estrés, el cual hace parte de la batería de riesgos psicosociales del Ministerio de Trabajo de Colombia. Con lo que se muestra, si la implementación de un juego serio en este saber influye en la relación que surge de este proceso académico. Este se realizó a través de la aplicación de un cuasi experimento que consistió en un pre-test y un post-test a un grupo de control y experimental. El cual arrojó como resultado que el videojuego serio, LUCCENTUS, influye positivamente en el aprendizaje del tema mencionado, puesto que, al momento de la aplicación de la clase magistral en conjunto con este video juego, se presentó un incremento en el rendimiento académico para la aplicación del cuestionario de estrés. | spa |
dc.description.tableofcontents | INTRODUCCIÓN ................................................................................................................ 11 | spa |
dc.description.tableofcontents | 1. DESCRIPCIÓN Y FORMULACIÓN DEL PROBLEMA ........................................... 12 | spa |
dc.description.tableofcontents | 1.1. Descripción del problema ...................................................................................... 12 | spa |
dc.description.tableofcontents | 1.1. Formulación del Problema ..................................................................................... 16 | spa |
dc.description.tableofcontents | 2. OBJETIVOS.................................................................................................................. 17 | spa |
dc.description.tableofcontents | 2.1. Objetivo General .................................................................................................... 17 | spa |
dc.description.tableofcontents | 2.2. Objetivos Específicos ............................................................................................ 17 | spa |
dc.description.tableofcontents | 3. MARCO REFERENCIAL ............................................................................................ 18 | spa |
dc.description.tableofcontents | 3.1. Marco Teórico ........................................................................................................ 18 | spa |
dc.description.tableofcontents | 3.1.1. Riesgo Psicosocial .......................................................................................... 18 | spa |
dc.description.tableofcontents | 3.1.2. Estrés .............................................................................................................. 19 | spa |
dc.description.tableofcontents | 3.1.3. Batería De Instrumentos Para La Evaluación De Riesgos Psicosociales ....... 19 | spa |
dc.description.tableofcontents | 3.1.4. Juegos y Juegos Serios ................................................................................... 20 | spa |
dc.description.tableofcontents | 3.1.5. Gamificación .................................................................................................. 23 | spa |
dc.description.tableofcontents | 3.2. Estado del arte ........................................................................................................ 24 | spa |
dc.description.tableofcontents | 3.2.1. Juegos serios ................................................................................................... 24 | spa |
dc.description.tableofcontents | 3.2.2. Riesgos psicosociales ..................................................................................... 26 | spa |
dc.description.tableofcontents | 4. Justificación ................................................................................................................... 30 | spa |
dc.description.tableofcontents | 5. Metodología .................................................................................................................. 35 | spa |
dc.description.tableofcontents | 5.1. Tipo de estudio. ...................................................................................................... 35 | spa |
dc.description.tableofcontents | 5.2. Metodología de la enseñanza ................................................................................. 36 | spa |
dc.description.tableofcontents | 5.2.4. Taxonomía de Bloom ..................................................................................... 36 | spa |
dc.description.tableofcontents | 5.3. Planteamiento de hipótesis ..................................................................................... 36 | spa |
dc.description.tableofcontents | 5.4. Variables ................................................................................................................ 37 | spa |
dc.description.tableofcontents | 5.5. Diseño del experimento ......................................................................................... 37 | spa |
dc.description.tableofcontents | 5.6. Población ............................................................................................................... 38 | spa |
dc.description.tableofcontents | 5.7. Recolección de información .................................................................................. 38 | spa |
dc.description.tableofcontents | 5.8. Muestra .................................................................................................................. 39 | spa |
dc.description.tableofcontents | 6. Desarrollo de la investigación ................................................................................ 39 | spa |
dc.description.tableofcontents | 6.1. Instrumento de medición ....................................................................................... 39 | spa |
dc.description.tableofcontents | 6.1.4. Validez del instrumento de medición .................................................................... 39 | spa |
dc.description.tableofcontents | 6.1.5. Validez de instrumento de medición .............................................................. 40 | spa |
dc.description.tableofcontents | 6.1.6. Cálculo de la confiabilidad del instrumento de medición .............................. 40 | spa |
dc.description.tableofcontents | 6.2. Análisis de los datos .............................................................................................. 41 | spa |
dc.description.tableofcontents | 6.3. Procedimiento experimental ............................................................................... 41 | spa |
dc.description.tableofcontents | 7. Resultados ..................................................................................................................... 43 | spa |
dc.description.tableofcontents | 7.1. Video juego Luccentus ....................................................................................... 43 | spa |
dc.description.tableofcontents | 7.1.4. Inicio de sesión y mascota .............................................................................. 44 | spa |
dc.description.tableofcontents | 7.1.5. Menú ............................................................................................................... 44 | spa |
dc.description.tableofcontents | 7.1.6. Cuestionario .................................................................................................... 45 | spa |
dc.description.tableofcontents | 7.1.7. Experiencias del usuario con el juego, errores, bugs y recomendaciones de los usuarios 46 | spa |
dc.description.tableofcontents | 7.1.8. Escala de usabilidad de un sistema ................................................................. 49 | spa |
dc.description.tableofcontents | 7.2. PRETEST ............................................................................................................... 50 | spa |
dc.description.tableofcontents | 7.3. POST TEST ........................................................................................................... 52 | spa |
dc.description.tableofcontents | 7.3.4. Validación de hipótesis ................................................................................... 53 | spa |
dc.description.tableofcontents | 8. CONCLUSIÓN ............................................................................................................. 62 | spa |
dc.description.tableofcontents | 9. REFERENCIAS ............................................................................................................ 63 | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.uri | https://repositorio.unicordoba.edu.co/handle/ucordoba/3403 | spa |
dc.language.iso | spa | spa |
dc.publisher.faculty | Facultad de Ingeniería | spa |
dc.publisher.program | Ingeniería Industrial | spa |
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dc.rights | Copyright Universidad de Córdoba, 2020 | spa |
dc.rights.accessrights | info:eu-repo/semantics/closedAccess | spa |
dc.rights.creativecommons | Atribución-NoComercial 4.0 Internacional (CC BY-NC 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | spa |
dc.subject.keywords | Academic performance | eng |
dc.subject.keywords | Bug | eng |
dc.subject.keywords | Gamification | eng |
dc.subject.keywords | Psychological battery | eng |
dc.subject.keywords | Psychosocial risk | eng |
dc.subject.keywords | Risk | eng |
dc.subject.keywords | Psychosocial battery | eng |
dc.subject.keywords | Psychosocial risk | eng |
dc.subject.keywords | Serious games (SG) | eng |
dc.subject.keywords | Stress | eng |
dc.subject.keywords | Video games | eng |
dc.subject.keywords | Winning streak | eng |
dc.subject.proposal | Batería psicológica | spa |
dc.subject.proposal | Bug | spa |
dc.subject.proposal | Estrés | spa |
dc.subject.proposal | Gamificación | spa |
dc.subject.proposal | Juegos serios (SG) | spa |
dc.subject.proposal | Rendimiento académico | spa |
dc.subject.proposal | Riesgo | spa |
dc.subject.proposal | Riesgo psicosocial | spa |
dc.subject.proposal | Racha ganadora | spa |
dc.subject.proposal | Video juegos | spa |
dc.title | Luccentus, un videojuego para la enseñanza de la evaluación del estrés con la batería del riesgo psicosocial del Mintrabajo | spa |
dc.type | Otros | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_1843 | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/other | spa |
dc.type.version | info:eu-repo/semantics/publishedVersion | spa |
dspace.entity.type | Publication | |
oaire.accessrights | http://purl.org/coar/access_right/c_14cb | spa |
oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | spa |
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