Aguas Castillo, Pedro PabloDíaz Pérez, Karen SofíaGonzález Padilla, Camilo Andrés2025-01-172025-01-172024-12-20https://repositorio.unicordoba.edu.co/handle/ucordoba/8883Video games in education have generated a new boom in the acquisition of ESL. This action case study aimed to explore the integration of video games as a tool for improving vocabulary in English as a Second Language (ESL) learning and recall in the context of eleventh-grade education at a public high school in Montería. Employing interviews, tasks, and focus group as the primary data collection methods for developing a thematic analysis, the study will seek to assess the effectiveness of video games in enhancing vocabulary and communicative skills among students. By leveraging the engaging nature of video games, this action case study will demonstrate a positive impact on language learning outcomes, contributing to a broader understanding of innovative approaches in ESL education, especially in Colombia.1. Introduction2. Theoretical Framework2.1 Conceptual Framework2.1.1. Video games2.1.2. Video games in foreign language teaching2.1.3. Gamification2.1.4. Vocabulary learning strategies2.1.5. Receptive and Productive Skills2.1.6. Indirect Learning Theory2.1.7. Cognitive Overload2.1.8. Recall in vocabulary learning2.2. Review of Literature3. Methodology3.1. Data Collection3.2. Data Analysis3.3. Implementation4. Findings4.1. Meaningful Learning4.2. Vocabulary Usefulness4.3. Cognitive and Emotional Responses4.4. Immerse Technologies4.5. Video Games and Traditional Methods Synergy5. Discussion6. Conclusion6.1. Scope and limitations6.2. Recommendations6.3. Suggestions for future researchReference listAppendix 1: ProtocolsGeneral InterviewSpecific InterviewTasksFocus group discussionAppendix 2: Transcripts and Observations notesGeneral Interview transcriptionSpecific Interview transcription…Tasks observation notesSession 1Session 2Focus group discussion transcriptionAppendix 3: Thematic analysis matrixapplication/pdfengCopyright Universidad de Córdoba, 2025Evaluating the influence of video games on students' english vocabulary learning process and recallTrabajo de grado - PregradoAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)info:eu-repo/semantics/openAccessVideojuegosInglés como segundo idiomaAprendizaje de vocabularioRecuerdo de vocabularioAlumnos de undécimo gradoEnfoques innovadoresVideo gamesEnglish as a second languageVocabulary learningVocabulary recallEleventh-gradersInnovative approachesUniversidad de CórdobaRepositorio Universidad de Córdobahttps://repositorio.unicordoba.edu.co/homehttp://purl.org/coar/access_right/c_abf2