Salas Álvarez, Daniel JoséMarín Miranda, Ovidio JoséCardenas Humanez, Maria Celeste2022-03-032022-03-032022https://repositorio.unicordoba.edu.co/handle/ucordoba/4879This research work implemented the Lean approach by developing an application, for the strengthening of programming logic skills. This research project developed a game for mobile devices that will allow, in the most interactive way, to promote the development of programming logic skills in students of Systems Engineering at the University of Córdoba, based on Lean Thinking concepts, such as pull, through constant customer interaction and a co-creation approach. Throughout this document different authors who have been involved in the Lean Thinking applied to Software engineering and even referents who have applied it to games in order to make this relationship more interactive were analyzed. The game has game sections, conceptualization sections, like play and statistics and is designed in the most communicative way towards the player so that the experience is almost a conversation, and in the most interactive way, developing four levels, each one corresponding to a relevant subject in Programming Logic, in which the player must solve problems that the character associated to each level presents to him by means of the constant orientation of this, this with methodologies as drag, selection, sorting and completion; and a diagnostic exam-like level at which the player will answer fifteen questions that will allow them to see their level in the game’s conceptual realm. All the results obtained in the 4 interactive levels and the tests will be reflected in a section of statistics to see the progress of the player. In addition, global statistics will be available. Keywords: Programming Logic, Interactive Game, Lean Thinking, Stimulating Learning, Didactic.1. RESUMEN2. ABSTRACT3. INTRODUCCIÓN4. PLANTEAMIENTO DEL PROBLEMA5. JUSTIFICACIÓN6. ALCANCE7. HIPÓTESIS8. PREGUNTA DE INVESTIGACIÓN9. OBJETIVOS9.1. Objetivo General9.2. Objetivos Específicos10. MARCO CONCEPTUAL10.1. Lean Thinking10.2. Juegos Didácticos11. REVISIÓN DE LITERATURA12. MATERIALES Y MÉTODOS12.1. POBLACIÓN12.2. Muestra12.3. Procedimiento13. FASES DE LA INVESTIGACIÓN14. RESULTADOS Y DISCUSIONES14.1. Estrategias Lean Útiles en el Fortalecimiento de las Habilidades en Lógica de Programación14.2. Especificación de Requisitos con Historias de Usuario14.3. Diseño de la APP14.4. Implementación14.5. Pruebas15. CONCLUSIONES16. RECOMENDACIONES17. BIBLIOGRAFÍA18. ANEXOSapplication/pdfspaCopyright Universidad de Córdoba, 2022Desarrollar un juego interactivo basado en el lean thinking, para el fortalecimiento de las habilidades en la lógica de programación de estudiantes de ingeniería de sistemas de la Universidad de CórdobaTrabajo de grado - Especializacióninfo:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)Lógica de ProgramaciónJuego InteractivoLean ThinkingEstimulación del AprendizajeDidácticoProgramming LogicInteractive GameLean ThinkingStimulating LearningDidactic