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dc.contributor.advisorAgámez Díaz, Liliana Rocio
dc.contributor.authorAlian Ochoa, Kathy Luz
dc.date.accessioned2020-12-02T00:36:35Z
dc.date.available2020-12-02T00:36:35Z
dc.date.issued2020-11-27
dc.identifier.urihttps://repositorio.unicordoba.edu.co/handle/ucordoba/3727
dc.description.abstractThis paper aims to show the teaching process I developed at the internship Saber pro, at the University of Cordoba, the main methodologies, conclusions, limitations, and my personal growth. The main objective of the internship Saber pro was to increase students’ reading skills through a variety of methodologies in order to help the students to achieve a good result. The representative methodology is the E-learning because the learning scenario has changed ought to the Coronavirus and it has been relevant to go with all these changes and make use of a methodology that could overcome the situation. This paper focuses in some other strategies as blended learning, distance learning and gamification learning
dc.description.tableofcontentsAbstract……………………………………………………………………………page 4spa
dc.description.tableofcontentsIntroduction ……………………………………………………………………… Page 5spa
dc.description.tableofcontentsChapter I: Pedagogies ……………………………………………………………… Page 7spa
dc.description.tableofcontentsChapter II: Methodology ……………………………………………………Page 11spa
dc.description.tableofcontentsChapter III: Results and gains …………………………………………………. Page 15spa
dc.description.tableofcontentsChapter IV: Conclusions …………………………………………………………. Page 17spa
dc.description.tableofcontentsChapter V: Limitations …………………………………………… Page 19spa
dc.description.tableofcontentsReferences …………………………………………………………. Page 21spa
dc.description.tableofcontentsAppendices ……………………………………………………………………. Page 23spa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.rightsCopyright Universidad de Córdoba, 2020spa
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/spa
dc.titleInternship at pasantia saber pro program (competencias genéricas) at the University of Cordobaspa
dc.typeTrabajo de grado - Pregradospa
dcterms.referencesAlsawaier, S. (2018). The effect of gamification on motivation and engagement. International Journal of Information and Learning Technology, 35(1), 56–79.spa
dcterms.referencesArkorful, V. (2014) The role of e-learning, the advantages and disadvantages of its adoption in Higher Education. International Journal of Education and Research. PP (397-4001)spa
dcterms.referencesBuselic, M. (2017). Distance Learning – concepts and contributions. Oeconomica Jadertina. 2, pp (10-17)spa
dcterms.referencesChitra, A. (2018) E-learning. Journal of Applied and Advanced Research. Retrieved from: https://www.researchgate.net/publication/325086405_E-Learningspa
dcterms.referencesLata, L. (2007) Blended Learning: An Innovative Approach. Universal Journal of Educational Research. Retrieved from: https://files.eric.ed.gov/fulltext/EJ1124666.pdfspa
dcterms.referencesLopes, P. (2014) Gamification as a learning tool. International journal of development and educational psychology. Retrieved from: https://www.researchgate.net/publication/308303104_Gamification_as_a_learning_toolspa
dcterms.referencesMubarak, A. (20014) Distance learning. Procedia - Social and Behavioral Sciences. 38(2), 15-18. Retrieved from: https://www.researchgate.net/publication/275544464_Distance_Learningspa
dcterms.referencesNacke, L. (2011). From game design elements to gamefulness: Defining gamification. In Proceedings of the 15th International Academic. (pp. 9–15)spa
dcterms.referencesPetelczyc, C, Capezio, A, Wang, L. (2018). Play at work: An integrative review and agenda for future research. Journal of Management, 44(1), 161-190.spa
dcterms.referencesScott, P. (2006) Innovative Approaches for Learning and Knowledge. Sharing, EC-TEL. p. (28-35)spa
dc.type.driverinfo:eu-repo/semantics/bachelorThesisspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)spa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.versioninfo:eu-repo/semantics/submittedVersionspa
dc.subject.keywordsBlended learningeng
dc.subject.keywordsDistance learningeng
dc.subject.keywordsE-learningeng
dc.subject.keywordsGamification learningeng
dc.description.degreelevelPregradospa
dc.description.degreenameLicenciado(a) en Educación Básica con Énfasis en Humanidades-Inglésspa
dc.publisher.facultyFacultad de Educación y Ciencias Humanasspa
dc.publisher.placeMontería, Córdoba, Colombiaspa
dc.publisher.programLicenciatura en Educación Básica con Énfasis en Humanidades-Inglésspa
dc.type.contentTextspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TPspa
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa
oaire.versionhttp://purl.org/coar/version/c_ab4af688f83e57aaspa
dc.description.modalityMonografía


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